This quest will begin automatically once you enter the Undercity. Follow the objective marker and you'll find the Bash Hole, where two fighters are competing.Talk to Rasha and you'll be able to join the fighting, after signing a few papers and choosing a battle name. The music, visuals and scenery, and overall atmosphere also add the charm to this wonderful game. Here is all about the game from steam below. About This Game. Enderal: Forgotten Stories is a total conversion mod for Skyrim that is set in its own world with its own landscape, lore and story.

Download this free modification for Skyrim directly via Steam: As the. Walk blessed, the new patch 1.6.1.0 is now available! Steam will automatically download and install this patch for the English and German version. This patch needs to be translated for other localizations of the game (currently Simplified Chinese, Italian, Russian, French, Spanish and Japanese) and it will be available as soon as the responsible translation teams finished their work. This is part of the full Enderal Soundtrack. Great music themes of a great mod created by SureAI as an overhaul for Elder Scrolls: Skyrim. To download the mo.

Soundtrack
Blood and Dust
(FS_NQR01)
Next Quest:Qalian's Last Smile
Difficulty: Very Hard
The Dust Pit

Quick Walkthrough

  1. Join the arena at the Bash Hole
  2. Defeat all your opponents until you face The Beast
  3. Accept Tharaêl's offer

Detailed Walkthrough

Enderal: Forgotten Stories Soundtrack Crack
Tharaêl confronting Rasha
Tharaêl defeating the Beast

This quest will begin automatically once you enter the Undercity.Follow the objective marker and you'll find the Bash Hole, where two fighters are competing.Talk to Rasha and you'll be able to join the fighting, after signing a few papers and choosing a battle name.

You'll be pitted against three other combatants, Simael Roth, Kana Tannerdaughter, and Tamas Sha'Gar, in a fight to the death.Once all of your enemies are dead, the crowd will cheer and you'll be teleported back to the outside of the pit.The contents of the inventory of your enemies will be in a chest next to Rasha, so there is no need to loot them during the battle.

Rasha, however, seems to have a visitor: A man named Tharaêl, that demands some kind of payment before leaving with a Rhalâta goodbye.After he leaves, you can talk to Rasha and collect your reward, which is 150 pennies.Trying to collect more information about the man from Rasha is a dead end.

Rasha will need some time before preparing the next fight for you.You can go off and do other things in the meantime, or you can choose to wait until she's ready right there.Either way, once the next battle is ready, talk to Rasha for your next fight.

You'll be pitted against The Twins, two twin brothers who will gang up against you in a two versus one fight.Once you defeat them, talk to Rasha to receive your reward.If you have enough Rhetoric, you can notice her absent-mindedness and ask if she is worried about that man from before, Tharaêl.She reveals that he was a representative from the Rhalâta, and that her father is refusing to pay them their protection money, or 'Shadow Tribute'.If they don't pay up soon, the Rhalâta are bound to send goons to 'take care of' the trouble.You can offer to help, but Rasha will refuse all of your attempts.

Again, wait until the next fight is ready, and talk to Rasha.You'll fight Gur Hal'Nan, an Arazelean in heavy armor.Collect your reward, and wait for the next round to be ready.Your next enemy is Raga Shadowclaw, an alchemist that holds a special secret: Once her health is depleted, she will recover completely and turn into a werewolf.Once she's dead, talk to Rasha to collect your reward.

Your next enemy is the 'Beast', an undead creature tauted as the 'jewel of the pit': if it is killed, a necromancer just needs to sitch it back together and it is ready for a new fight.Once you're ready, talk to Rasha and the fight will begin.The Beast will be unleashed from its cage and taunt you, but before the battle can begin, Tharaêl will appear, kill the Beast, and challenge you for a battle.

Once Tharaêl is defeated, he will teleport you both to the Corpse Pit. He explains that he is part of The Voices, the military branch of the Rhalâta, and that he has a mission for you: to kill their own leader, The Father.Tharaêl will elaborate: He was one of the many orphans that the group took in to experiment on, and once they were done with him and abandoned him on the streets, he saw his cries fall on deaf ears.He decided that the only way to get his revenge was to infiltrate the Rhalâta and kill The Father directly.

You can choose to accept or decline his request.If you decline it, this quest will end and you will no longer be able to continue the Rhalâta quest line.Otherwise, Tharaêl will ask you to meet him in the Wailing Tree, this quest will end, and Qalian's Last Smile will begin.

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  • 3Detailed Walkthrough
Hidden in the Puzzle
Quest Giver: Note in Mynia's House
Location(s):Mynia's House
Old Soltyris
Rewards: Magical Symbol (128 EP)
(Set of the Fallen) Mask of the Fallen
Spell Tome: Wall of Frost
Common Soul Gem (Filled)
Health Potion (Standard)
Morning Air Potion (Standard)
Difficulty: Very Easy
Island with the heirloom

Journal Entries

After starting the quest
In Duneville I found a letter from somebody who is planning an expedition - reason being a heirloom which he suspects to be located in a Pyrean ruin called Old Soltyris. Apparently one has to solve several puzzles to get to the heirloom.
After finishing the quest
In Duneville I found a letter from somebody who is planning an expedition - reason being a heirloom which he suspects to be located in a Pyrean ruin called Old Soltyris. Apparently one has to solve several puzzles to get to the heirloom. I managed to overcome the obstacles in Old Soltyris and got the heirloom.

Objectives

  • Proceed to Old Soltyris
  • Solve the puzzles in Old Soltyris

Detailed Walkthrough

Quest start

Go to Duneville and visit Mynia's House (next to the exit, below the laboratory of Maxus Tabaccus).At the end of the room you will find a table with a key and a letter. Take the key and read Mynias letter to start the quest.
The letter:
Thank you for your last letter. Believe me, I know the risks - but still, I have to try. Look at what has become of our family: We are a shadow of what we once were - and the heirloom is the only thing that is left from that time. I will not let it end up in the mouth of a Bone Ripper or in the hands of a grave robber. Never has anyone in my family dared this step. But now I am the last of our kind, and I am without children.
You can rest assured that I have security measures in place - three mercenaries, all of them armed to the teeth. According to the keeper from Ark the heirloom is guarded in the ruin of a temple of the Dylgar named 'Old Soltyris'. It is located in the northeastern Powder Desert, near the Powder Mines. They say you have to solve three tasks to get in the last chamber. The Order is planning an excavation there soon (supposedly they are dealing with this mental illness - I'm not sure how it can be of help to search Pyrean ruins?), but the doors are still sealed. That's why it is important that I go there immediately. I'll call you as soon as there is news. I'll leave a second key, in case you want to meet me there.
Mynias

Old Soltyris

Enderal: Forgotten Stories Soundtrack Cracking

Proceed to Old Soltyris and use the key to enter it. In the middle of the small room you will find another key and a magical note in front of you. Read the note to receive the riddles that must be solved. Then take the key and follow the stairs downwards. Interact with the stone head at the end of the stairs to proceed to the first riddle.
The letter:
Those who want the treasure must be smart. Mark my words: You can't return once you've started. Solve three tricky riddles in the chambers of this complex, and the treasure will be yours.
First riddle:
'Eastward incessantly'
Second riddle:
'Touch the one who watches the sky'
Third riddle:
'Those who proceed without hesitation will find the light'

First riddle

Eastward incessantly
You will find yourself in a room with several doors. The goal is to open the correct door and proceed to the next room. In order to find the correct door, stand in the middle of the room and use your compass to find the 'east' door. Entering the door will teleport you to the next room where you have to repeat the process two more times. Entering the third door moves you forward to the second riddle.
The three rooms can be distinguished by looking at center of the room. You will find:

  1. a latern
  2. a green crystal inside a cage
  3. a violet crystal surrounded by plant leaves

Using a wrong door may move you to the previous room (sometimes it still moves you to the next room, except for the final door).
Note: The final door in the last room moves you to a different area, thus it's tooltip is different from the others.

Second riddle

Enderal Forgotten Stories Races

Touch the one who watches the sky
This time you will be in a open hallway. At the end is a locked door that you can't open yet. On your way to the door, you will see several stone heads on the left and right wall. One of the stone heads is looking at the sky. Interacting with it will move you into a cage in a secret room. There you will find the key for the locked door (inside the vase). Take the key and don't forget to loot the two chests behind you (outside of the cage). Interact with the stone head on the floor to move back to the previous room. Use the key to open the door at the end of the hallway to move on to the last riddle.
Note: You can't interact with any of the other stone heads so there is no 'wrong door'.

Third riddle

Those who proceed without hesitation will find the light
This room is pretty straight forward. You start on a ledge and a spear is pointing forward into the void. Simply start running forward without looking around (or you may not be aligned with the spear anymore and risk falling into the void). After some time in the dark, a small illuminated island will appear. Run to it and take the loot from the table. Interact with the magical symbol to complete the quest. The stone head at the end of the table will teleport you back outside in front of Old Soltyris.
Note: Falling does not kill you (unless you manage to take fall damage by hitting a ledge from the wall). Instead, you will be teleported back to the starting point of the room.

Enderal Forgotten Stories Wiki

Trivia

Enderal Forgotten Stories Mods

  • Mynias letter mentions security measures in form of three mercenaries. Near the entry to Old Soltyris there are three bandits which could be the mentioned mercenaries.
  • Reaching Old Soltyris is the only dangerous part in this quest.

Enderal Forgotten Stories Guide

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